Workshop Materials
Our goal is to put all of the material we’ve taught in the workshops online and make it all accessible to the public.
We’re in the process of doing that now, so please be patient!
Evan’s Processing workshops, along with other teaching materials and example code, can be found on his “Interactivity” wiki (top of the page)
Dan Stowell’s SuperCollider workshop materials can be found at:
SuperCollider notes 2009-08-25
http://stuff.openlabworkshops.org/sc_cribsheet.scd
Jake Rayson’s “Markdown for Mortals” presentation can be found here and downloaded here.
Daniel Jones’s “Simulating and Sonifying Natural Systems” workshop Processing and SuperCollider files can be found here.
Jag’s “Understanding Sound and Music by Programming Computers” workshop code and tutorial for making sounds using Jack is here.
For documentation of the pure:dyne and fluxus livecoding animation session on 22 September see the code in the photos: