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	<title>Openlab Workshops &#187; workshop</title>
	<atom:link href="http://openlabworkshops.org/tag/workshop/feed/" rel="self" type="application/rss+xml" />
	<link>http://openlabworkshops.org</link>
	<description>In-depth workshops exploring creating and hacking media using free software and tools.</description>
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		<title>Real Game of Life: Weeks 1 and 2</title>
		<link>http://openlabworkshops.org/real-game-of-life-weeks-1-and-2/</link>
		<comments>http://openlabworkshops.org/real-game-of-life-weeks-1-and-2/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 20:50:52 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Real Game Of Life]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[real game of life]]></category>
		<category><![CDATA[space studios]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=246</guid>
		<description><![CDATA[This is the first blog entry for the Real Game of Life Project.  Follow our team of talented creatives as we attempt to create digital lifeforms&#8230; Week 1 Evan gave a lecture in cellular automata (via a long wiki page on http://wiki.openlabworkshops.org), generative art, &#8220;biological&#8221; creatures rendered in digital-mechanical form, and went over the original [...]]]></description>
			<content:encoded><![CDATA[<p>This is the first blog entry for the Real Game of Life Project.  Follow our team of talented creatives as we attempt to create digital lifeforms&#8230;</p>
<p><span id="more-246"></span></p>
<p>Week 1 Evan gave a lecture in cellular automata (via a long wiki page on <a href="http://wiki.openlabworkshops.org">http://wiki.openlabworkshops.org</a>), generative art, &#8220;biological&#8221; creatures rendered in digital-mechanical form, and went over the original proposal for the project.  Then, we introduced ourselves to each other and had a getting-to-know-you session which eventually ended in a small session at the local pub, the Cat and Mutton at the top of Broadway Market.  Before that, we expressed our preferences for the 4 &#8220;teams&#8221; we&#8217;d vow loyalty towards over the course of these 8 weeks &#8211; an &#8220;embedded systems&#8221; team responsible for microcrontrollers and hardware, including sensors; a &#8220;design&#8221; team responsible for overall design including sketches, user scenarios, storyboards, etc.; a &#8220;materials&#8221; team composed of hands-on artists with practical experience responsible for the actual physical building of the devices, and choosing the materials to build it out of; and a &#8220;web&#8221; team to take charge of communication with the greater world outside the project team, including coordinating Twitter, the project blog, and .</p>
<p>Week 2 we got down to discussions, via our brand-new forum at <a title="Openlab Workshops Forum" href="http://forums.openlabworkshops.org">http://forums.openlabworkshops.org</a>.  After a brief re-introduction of the project concept, that of &#8220;digital husbandry&#8221; and cellular automata writ large in a physical installation using smart cultures that communicate, love, live, and potentially die, we started working out the details of what we&#8217;d do over the next 7 weeks.</p>
<p>The original plan was to divide up into 3 teams &#8211; design, embedded systems (lets call it &#8220;hardware&#8221; for now) and materials, then have each brainstorm independently, bringing everything together at the end in a mass discussion form different points of view.  What made more sense, as we looked at people&#8217;s strengths and expertise, was to divide up into 2 teams that could tackle the problem from two different (and possibly opposing) perspectives &#8211; a &#8220;conceptual design&#8221; team working on a high conceptual level, working out issues of artistic intention, human interaction, as well as the conceptual relationship between the different parts;  on the other &#8220;side&#8221; sits a more practical-minded hardware-focused team responsible for looking at the problem of communication, interaction, and ecosystems from the view of what is possible with sensors, microcontrollers, and related techniques.</p>
<p>As the facilitator / project manager, I flitted between both groups to get them started and keep discussions on track.  Both teams, start out sprouting a dense forest of ideas and concepts and discussion from our original conceptual seed.</p>
<p>The design team looked carefully at the relationship between the creatures and humans, and between the creatures and their environment.  To sum up from their notes, they first started out simply with &#8220;robots that talk to each other&#8221; and looking at the interaction between them: feeding, sleeping, procreating, being lonely, loving each other, even boredom.  Without care, they die; left to themselves, they cooperate with one another; overstimulated, they grow apathetic and, bored, even to the point of dying.   This follows closely the basic concept of Conway&#8217;s simple cellular automata, his &#8220;Game of Life.&#8221;</p>
<p>A theme arose about anthropology vs. husbandry &#8211; watching these creatures and trying to figure them out from a distance without disturbing them, versus taking a hands-on, directly intentional approach to guiding their evolution.  Captivity versus &#8220;The Wild.&#8221;  Nature versus Nurture.  Ecology or Evolution.  Here is where the discussion entered moral territory, where we could explore our ideas on which one was, for lack of a better term, &#8220;better&#8221; in our minds, and whether or not that was a fair, or even defensible, point of view.   Is it a questions of &#8220;purity&#8221; and &#8220;contamination?&#8221;</p>
<p>&#8220;Please don&#8217;t feed the machine&#8221; writes Elvia in her notes.</p>
<p>&#8220;Robots should communicate with one another foremost and then how the audience interacts with them can be considered the emergent behaviour of the system&#8221; writes Gustavo.</p>
<p>Either way, the &#8220;cellular&#8221; machines could have their own behaviour when people were not around, as well as their own language for communicating with one another.  Soon the creatures would organize themselves into neighborhoods of those nearby, following the age-old urban pattern.</p>
<p>There was some discussion as to whether this light-and-sound-based language would be understandable to humans at all. Either way, the creature would use Twitter and possibly other Internet mediums to broadcast out thoughts and desires whenever they felt necessary.   &#8220;Language as virus&#8221; &#8211; our language or interaction can spread amongst them, and they can contaminate us right back.</p>
<p>The hardware team started on similar conceptual territory, of course wanting to tackle the main issues first, but I gently prodded them towards more of a hardware-design focus as the discussion wound on.  We looked at what sensors were available (and affordable) and what experience we&#8217;d had between the group of us with using them.</p>
<p>We came up with a laundry list of techniques and hardware, some of which would make interesting experiments:</p>
<p>Wireless<br />
Photocells<br />
RFID<br />
Infrared<br />
Twitter<br />
Color sensors<br />
Part of a system<br />
Compass<br />
Tilt switch<br />
Solar powered water pumps<br />
Temp sensors<br />
Capacitive sensors<br />
Microwave motion detector &#8211; how much movement<br />
Sound impact sensor &#8211; clap patterns</p>
<p>vibrating motors for when held<br />
Tricolor LEDs</p>
<p>What&#8217;s more, we expanded on the idea of simple single creatures to look at &#8220;tribes&#8221; and mother/child relationships:</p>
<p>Motherships and babies? Reproduction? Could &#8220;babies&#8221; be sensors? Would &#8220;mothers&#8221; protect them?</p>
<p>Are there tribes that emit different sounds, different colors?</p>
<p>Many questions that will need some discussion/resolution at the next session.</p>
<p>Some tasks for next week:<br />
- Nominate forum moderators<br />
- Customize forum<br />
- Choose WordPress template, install, customize</p>
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		<title>The Real Game of Life Project</title>
		<link>http://openlabworkshops.org/the-real-game-of-life-project/</link>
		<comments>http://openlabworkshops.org/the-real-game-of-life-project/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 17:40:58 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[call]]></category>
		<category><![CDATA[cellular automata]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[conway]]></category>
		<category><![CDATA[game of life]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[space studios]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=232</guid>
		<description><![CDATA[Openlab Workshops and SPACE Studios are excited to present a new type of collaborative workshop project.  Using pervasive technologies such as RFID, Twitter, Arduino, digital sound, and LED lighting, we will create an ecosystem of little machines that live, grow, reproduce, communicate, and die with one another, based on Conway's classic Game of Life.]]></description>
			<content:encoded><![CDATA[<h2><a href="http://openlabworkshops.org/wp-content/uploads/2011/02/technocrazy.jpg"><img class="alignnone size-full wp-image-238" title="technocrazy" src="http://openlabworkshops.org/wp-content/uploads/2011/02/technocrazy.jpg" alt="" width="800" height="400" /></a></h2>
<h2>Call for Participants!</h2>
<div>
<p>Who: Artists, designers, fabricators, makers, hackers, sculptors, programmers, creative students, with skills to share and a passion for collaboration with other creatives.</p>
<p>Openlab Workshops and SPACE Studios are excited to present a new type of collaborative workshop project.  Under the guidance of Openlab Workshops’ instructors, our team of chosen participants will collaborate on an intricate work of art using all their diverse skills, based on an open brief.   We will provide a reasonable budget for materials and building costs and project space at SPACE Studios.  Participants will have a chance to add their skills to an interactive artwork that, when completed, will be shown at SPACE Studios and then a variety of festivals. On top of that, there is no cost for participating in or applying to this workshop!</p>
<h2>To Apply:</h2>
<div>To apply, please send us a short bio (1 page or less) and a few examples (links, pics, etc) of prior work.  We&#8217;ll use these both to pick participants, and to share with picked participants so they can get an idea of who they&#8217;re collaborating with. If you don&#8217;t have many examples of work, that&#8217;s ok too &#8211; just let us know what skills you have and what you bring to the team!</div>
<h2>Format:</h2>
<p>All participants are required to attend regular sessions at SPACE Studios in Hackney for planning, critiques from guest artists, and group work.  The rest of the time participants will be divided into small teams which work independently, but have access to centralised resources at SPACE Studios.</p>
<p><strong>Schedule:</strong><br />
8 Tuesdays and Wednesdays from April-June:<br />
5th April, 12 April, 19th April, 3rd May, 18th May, 25th May, 1 June, 15th June</p>
<h2>The Brief (in brief):</h2>
<p>Using pervasive technologies such as RFID, Twitter, Arduino, digital sound, and LED lighting, we will create an ecosystem of little machines that live, grow, reproduce, communicate, and die with one another, based on Conway&#8217;s classic Game of Life. Machines will need tending to by humans (&#8220;machine husbandry&#8221;), encouraging an evolutionary process of genetic algorithms embedded in the creatures. If left alone, the creatures will die of neglect and loneliness. By interacting with this small slice of digital ecology in a public exhibition, people can draw their own conclusions about our complex and interdependent relationship between technology and the &#8220;natural&#8221; world.</p>
</div>
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		<title>Free Spaces in the One Button Challenge Manchester</title>
		<link>http://openlabworkshops.org/free-spaces-in-the-one-button-challenge-manchester/</link>
		<comments>http://openlabworkshops.org/free-spaces-in-the-one-button-challenge-manchester/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 15:48:04 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[AND Festival]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Cornerhouse]]></category>
		<category><![CDATA[evan raskob]]></category>
		<category><![CDATA[fablab]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[manchester]]></category>
		<category><![CDATA[one_button_challenge]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=189</guid>
		<description><![CDATA[The One Button Challenge workshop in Manchester fast approaches! First, we&#8217;ve slashed the price &#8211; now £20 for the whole day, and we&#8217;re giving away 6 free tickets to the first 6 people who contact us! What sort of device can you make, activated by only a single, simple button?  Openlab Workshops and Cybersonica, in [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>One Button Challenge workshop in Manchester </strong>fast approaches!</p>
<p>First, we&#8217;ve slashed the price &#8211; now £20 for the whole day, and we&#8217;re <strong>giving away 6 free tickets</strong> to the first 6 people who contact us!</p>
<p>What sort of device can you make, activated by only a single, simple button?  Openlab Workshops and Cybersonica, in partnership with the <a title="AND Festival" href="http://www.andfestival.org.uk/" target="_blank">AND Festival</a> challenge your minimalist interactive design skills.</p>
<p>This Manchester workshop will take place at Cornerhouse from 11am-5pm  on this <strong>MONDAY OCTOBER 4</strong> at a cost of <span style="text-decoration: line-through;">£45</span> <strong>£20</strong>, including materials.  An optional second  day will take place on Tuesday, 5th October, 11am-5pm at Fablab  Manchester, Ancoats – part of a a global network of local labs, enabling  invention by providing access for individuals to tools for digital  fabrication and supported by the Manufacturing Institute, introducing  you to this fantastic free resource and enabling you to fabricate your  own custom made enclosures and/or display mount for your one-button  device.</p>
<p>Space is limited!  Please <a href="mailto:reserve@openlabworkshops.org">email us</a> to book, or with any questions.</p>
]]></content:encoded>
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		<item>
		<title>Making Digital Art in an Analogue World</title>
		<link>http://openlabworkshops.org/making-digital-art-in-an-analogue-world/</link>
		<comments>http://openlabworkshops.org/making-digital-art-in-an-analogue-world/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 15:50:33 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[hackney]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[space studios]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=176</guid>
		<description><![CDATA[A 6 week immersion into making art in a digital age.  Through hands-on workshops, talks, lively discussions, and local gallery and studio trips we explore the current state of digital art and gain some hands-on skills.  We will use free, open source tools such as Processing and Arduino, look into digital color theory, interactive hardware [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://openlabworkshops.org/wp-content/uploads/2010/09/digitalanalogue.png"><img class="alignnone size-full wp-image-187" title="digitalanalogue" src="http://openlabworkshops.org/wp-content/uploads/2010/09/digitalanalogue.png" alt="" width="500" height="255" /></a></p>
<p>A 6 week immersion into making art in a digital age.  Through hands-on  workshops, talks, lively discussions, and local gallery and studio trips  we explore the current state of digital art and gain some hands-on  skills.  We will use free, open source tools such as Processing and  Arduino, look into digital color theory, interactive hardware and sensors, and discuss techniques and ideas, with the goal of creating an interactive work of art by the end.</p>
<p>Schedule: Wednesday nights at <a title="SPACE Studios" href="http://www.spacestudios.org.uk/home" target="_blank">SPACE Studios in Hackney</a> from 7-9PM starting Oct. 13.</p>
<p>Cost: £120 for 6 weeks (does not include materials such as Arduinos)</p>
<p>Please register at: http://digitalartanalogueworld.eventbrite.com or email us.</p>
<p>Concessions available &#8211; please email <a href="mailto:reserve@openlabworkshops.org" target="_blank">reserve@openlabworkshops.org</a> for details.</p>
<p><a href="http://digitalartanalogueworld.eventbrite.com?ref=ebtn" target="_blank"><img src="http://www.eventbrite.com/registerbutton?eid=894983921" border="0" alt="Register for Making Digital Art in an Analogue World in London, United Kingdom  on Eventbrite" /></a></p>
]]></content:encoded>
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		<title>March 2010: Processing for Everyone</title>
		<link>http://openlabworkshops.org/march-2010-processing-for-everyone/</link>
		<comments>http://openlabworkshops.org/march-2010-processing-for-everyone/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 11:15:38 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[evan raskob]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[The Flea Pit]]></category>
		<category><![CDATA[winter]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=99</guid>
		<description><![CDATA[Hi gang, Our last Processing course was so successful that we have been scrambling to schedule another one to accommodate all of you who couldn&#8217;t get into the current run.  Now, we&#8217;re happy to announce that we will be running another 5-week introductory Processing workshop at the lovely organic pub, gallery, and performance space called [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_101" class="wp-caption alignnone" style="width: 509px"><a href="http://openprocessing.org/visuals/?visualID=6742"><img class="size-full wp-image-101" title="Doodle 3" src="http://openlabworkshops.org/wp-content/uploads/2010/02/Picture-20.png" alt="Doodle 3 by Martin Schneider" width="499" height="250" /></a><p class="wp-caption-text">Doodle 3 by Martin Schneider</p></div>
<p>Hi gang,</p>
<p>Our last Processing course was so successful that we have been scrambling to schedule another one to accommodate all of you who couldn&#8217;t get into the current run.  Now, we&#8217;re happy to announce that we will be running another 5-week introductory Processing workshop at the lovely organic pub, gallery, and performance space called <a title="The Flea Pit" href="http://thefleapit.com" target="_blank">The Flea Pit</a>, on Columbia Rd. near Shoreditch and the top of Brick Lane.  Workshops will take place on 5 Tuesday nights from 7-9PM, starting <span style="text-decoration: line-through;">March 9th</span> <strong>Tues March 2nd</strong> and ending <span style="text-decoration: line-through;">April 13th (skipping April 6th)</span><strong> March 30th.</strong><span style="text-decoration: line-through;"><br />
</span></p>
<p>The course itself will be a relaxed but project-focused introduction to Processing and interactive art and design in general.  We will spend the bulk of the first two sessions on basic methods of working with code, general workflow, and feeling your way around the Processing environment, then focus more on project ideas and specific technologies such as sensors, 3D, OSC, and video.  We will be flexible based on the needs of the people attending.</p>
<p>This will be a small workshop, so please reserve soon!   The cost will be £130 for the entire 5-week course, paid upfront.  You  will need to bring a laptop, preferably with Processing installed (very easy to do!).  Please email reserve@openlabworkshops.org to reserve spot.</p>
<p>The class will be taught by resident Processing guru Evan Raskob and a few special guest lecturers.</p>
<p>Happy coding!</p>
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		<title>Pics from Workshop 8: Make Some Noise</title>
		<link>http://openlabworkshops.org/pics-ffrom-workshop-8-make-some-noise/</link>
		<comments>http://openlabworkshops.org/pics-ffrom-workshop-8-make-some-noise/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 12:10:11 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[555]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[evan raskob]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[jack]]></category>
		<category><![CDATA[jag]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[psychedelic toilet goggles]]></category>
		<category><![CDATA[ryan jordan]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=78</guid>
		<description><![CDATA[Some pictures from this workshop.]]></description>
			<content:encoded><![CDATA[<p>Some pictures from <a href="http://openlabworkshops.org/workshop-8-make-some-noise/">this workshop</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="375" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2Fmadpixelist%2Fsets%2F72157622607152277%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fmadpixelist%2Fsets%2F72157622607152277%2F&amp;set_id=72157622607152277&amp;jump_to=" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="375" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowfullscreen="true" flashvars="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2Fmadpixelist%2Fsets%2F72157622607152277%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fmadpixelist%2Fsets%2F72157622607152277%2F&amp;set_id=72157622607152277&amp;jump_to="></embed></object></p>
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		<title>Pure:dyne and Livecoding Fluxus Workshop Pics</title>
		<link>http://openlabworkshops.org/puredyne-and-livecoding-fluxus-workshop-pics/</link>
		<comments>http://openlabworkshops.org/puredyne-and-livecoding-fluxus-workshop-pics/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 17:33:12 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[fluxus]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[puredyne]]></category>
		<category><![CDATA[the roebuck]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/puredyne-and-livecoding-fluxus-workshop-pics/</guid>
		<description><![CDATA[ol-wkshp-fluxus-puredyne-20, originally uploaded by da mad pixelist. Finally, pictures from the last workshop: http://www.flickr.com/photos/madpixelist/sets/72157622543164404/ !!!]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;"><a title="photo sharing" href="http://www.flickr.com/photos/madpixelist/3992678269/"><img style="border: solid 2px #000000;" src="http://farm3.static.flickr.com/2461/3992678269_2ff902888f.jpg" alt="" /></a></p>
<p><span style="font-size: 0.8em; margin-top: 0px;"><a href="http://www.flickr.com/photos/madpixelist/3992678269/">ol-wkshp-fluxus-puredyne-20</a>, originally uploaded by <a href="http://www.flickr.com/people/madpixelist/">da mad pixelist</a>.</span></div>
<p>Finally, pictures from the last workshop: <a title="Photos from Puredyne and Fluxus workshop" href="http://www.flickr.com/photos/madpixelist/sets/72157622543164404/">http://www.flickr.com/photos/madpixelist/sets/72157622543164404/</a> !!!</p>
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		<title>Two Workshops in October 2009</title>
		<link>http://openlabworkshops.org/two-workshops-in-october-2009/</link>
		<comments>http://openlabworkshops.org/two-workshops-in-october-2009/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 19:01:04 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[c]]></category>
		<category><![CDATA[daniel hirschmann]]></category>
		<category><![CDATA[daniel jones]]></category>
		<category><![CDATA[evan raskob]]></category>
		<category><![CDATA[jagannathan]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[supercollider]]></category>
		<category><![CDATA[the roebuck]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=49</guid>
		<description><![CDATA[Openlab, the London-based open source art and technology collective, presents two more workshops in October about doing some really cool sh** using free (as in open source) tech.  Come out to Space Studios where the computers are shiny and new, or out to The Roebuck pub where the Budvar Dark flows freely (as in we [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Openlab</strong>, the London-based open source art and technology collective, presents two more workshops in October about doing some really cool sh** using free (as in open source) tech.  Come out to Space Studios where the computers are shiny and new, or out to The Roebuck pub where the Budvar Dark flows freely (as in we enjoy drinking it).  Either way, learn something cool, and make us happy for having caused you to learn it. And if you&#8217;re thinking of coming to a couple, check the schedule at <a href="http://openlabworkshops.org">http://openlabworkshops.org</a> and email us at <a href="mailto:reserve@openlabworkshops.org">reserve@openlabworkshops.org</a> for a multi-pass.</p>
<p><strong>~=~=~=~~=~=~=~~=~=~=~~=~=~=~~=~=~=~~=~=~=~=~<br />
~= Workshop #6: Special Daniel vs. Daniel Edition ~=~=~=</strong></p>
<p><strong>When:</strong> Thursday 15 October, from 6pm-9:30pm<strong><br />
Where:</strong> Space Studios, 129 – 131 Mare St, Hackney E8 3RH<strong><br />
Nearest transport:</strong> Bethnal Green (tube), London Fields (Overground), Buses – see <a href="http://www.spacestudios.org.uk/contact/SPACE/">http://www.spacestudios.org.uk/contact/SPACE/</a><br />
<strong> </strong></p>
<p><strong>Cost:</strong> £15 for the entire night, or per workshop (see below).<br />
<strong>How to pay:</strong> At the door, or via Paypal to be guaranteed a space.  Please email or Paypal to <a href="mailto:reserve@openlabworkshops.org">reserve@openlabworkshops.org</a> to reserve a space in any workshop.</p>
<p><strong>Schedule:</strong></p>
<p><strong>6PM: Simulating and Sonifying Natural Systems</strong> with Daniel Jones &#8211; £10<br />
An increasingly popular practice in digital arts is creating sonic representations of dynamical systems &#8212; simulating natural phenomena such as insect swarms, tree growth, wind turbulence and neural networks, and translating such phenomena into sound, to create organic, dynamic audio-visual works. Working from a *basic knowledge* of the Java-based Processing environment, Daniel Jones explains how to create such a simulation and subsequently connect it to the open-source SuperCollider synthesis engine, providing a valuable addition to a digital artist&#8217;s toolkit.</p>
<p>Requirements:</p>
<ul>
<li> Processing (from <a href="http://processing.org/download/">http://processing.org/download/</a>)</li>
</ul>
<p><strong>7:45PM: Introduction to Arduino: Microcontrollers, LEDs, Sensors, and You! </strong>with Daniel Hirschmann &#8211; £10<br />
Newly-minted Goldsmiths&#8217; lecturer Daniel introduces you to the Arduino as a platform for prototyping physical &amp; digital interactive objects, installation, and things.  We will cover the programming environment, some basic electronics, and learn how to make sensors do stuff to lights.</p>
<p>Requirements:</p>
<ul>
<li> laptop computer with Arduino downloaded and installed.  Go through the Getting Started guide on the website.</li>
<li> An Arduino Microcontroller platform.  These can be bought from Tinker.it.  If needed, a few will be on hand for use, or for sale.  Please let us know by email (see above) whether you&#8217;re interested in buying one on the day.</li>
<li> Breadboard, hook-up wire, switches, LEDs, Potentiometers, Infrared Rangers, Ultrasonic rangers, FSR&#8217;s, other sensors&#8230;  If you don&#8217;t know what these are, DON&#8217;T worry!  We&#8217;ll have some available to use during the intro.  If you DO know what these are, and you have a them &#8211; bring them along and we can help you wire them up!</li>
</ul>
<p><strong><br />
~=~=~=~~=~=~=~~=~=~=~~=~=~=~~=~=~=~~=~=~=~=~=~</strong><strong>=~</strong><br />
<strong>~= Workshop #7: Programming is More than Just Words ~=~=~=</strong></p>
<p><strong>When: </strong>Tuesday 20 October, from 6pm-10:00pm<br />
<strong>Where: </strong><a href="http://theroebuck.net">The Roebuck</a> pub (upstairs room), 50 Great Dover Street, SE1 4YG<br />
<strong>Nearest transport:</strong> 5, 133, 343, 21 buses, Borough Tube (Northern line)<br />
About 8 minute walk from London Bridge Station (Northern and Jubilee tube, rail, and bus station: 48, 47, 149 buses)</p>
<p><strong>Cost:</strong> £15 for the entire night, or per workshop (see below).<br />
<strong>How to pay:</strong> At the door, or via Paypal to be guaranteed a space (limited to 30 people per workshop).  There will be a few spaces for people who show up on the night.  Please email reserve@openlabworkshops.org to reserve a space in any workshop.</p>
<p><strong>Schedule:</strong></p>
<p><strong>6PM: Processing Beginners&#8217; Workshop</strong> with Evan Raskob &#8211; £10</p>
<p>You&#8217;ve heard Evan&#8217;s intro workshops and been slightly terrified by the advanced stuff (it&#8217;s ok to admit it).  So bring your basic questions and project ideas, and Evan will work thorough them to everyone&#8217;s benefit.  Or, if people are feeling quiet, he will go through some of his endless bag o&#8217; tricks, including OSC and MIDI.<strong></strong></p>
<p><strong><br />
</strong><strong>7:45</strong><strong>PM: Understanding Sound and Music by Programming Computers</strong> with S. Jagannathan &#8211; £10</p>
<p>Session 1 (of 2): Building a music tuner program.</p>
<p>Your very own accurate musical instrument tuner spanning the entire audio range to tune any instrument.  Several tuning schemes supported including roll your own.  About 50% of the workshop/talk will have computer sound &amp; music ideas &#8211; these will be programming language agnostic &#8211; in a format that musicians without any prior programming background but with an interest in computer music can understand. PD, max/msp, SuperCollider, etc. users will benefit from looking into that primal black box of sound generators!</p>
<p>Requirements:</p>
<ul>
<li> Basic knowledge of C &#8211; variables, loops, conditionals, basic pointers. (if you have done programming in the past it should be fairly straightforward.)</li>
<li> Computer with the ability to compile and run C programs linked to portaudio libraries.</li>
</ul>
<p><strong><br />
</strong></p>
<p><strong>~=~=~=~For More Information~=~=~=~</strong><br />
See our entire Fall / Winter schedule on http://openlabworkshops.org</p>
<p>Follow us on twitter: <a href="http://twitter.com/openlabworkshop">http://twitter.com/openlabworkshop</a></p>
<p>You can also keep up with all Openlab events, performances, workshops, etc. on our low-traffic email list: <a href="http://lists.pawfal.org/listinfo.cgi/openlab-announce-pawfal.org">http://lists.pawfal.org/listinfo.cgi/openlab-announce-pawfal.org</a></p>
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		<title>Workshop: Pure:dyne and Fluxus &#8211; 22 Sept 2009</title>
		<link>http://openlabworkshops.org/workshop-puredyne-and-fluxus-22-sept-2009/</link>
		<comments>http://openlabworkshops.org/workshop-puredyne-and-fluxus-22-sept-2009/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 09:26:50 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[claude heiland-allen]]></category>
		<category><![CDATA[dan stowell]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[puredyne]]></category>
		<category><![CDATA[rob canning]]></category>
		<category><![CDATA[supercollider]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=26</guid>
		<description><![CDATA[Sorry for the change &#8211; we&#8217;ve had to move the SuperCollider to November due to scheduling conflicts. Instead, we&#8217;re lucky enough to have Fluxus creator and BBC streaming video personality Dave Griffiths teaching an introductory session to the audio-visual livecoding tool, Fluxus. Openlab, the London-based open source art and technology collective, presents an on-going series [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Sorry for the change &#8211; we&#8217;ve had to move the SuperCollider to November due to scheduling conflicts.</strong> Instead, we&#8217;re lucky enough to have Fluxus creator and BBC <a title="Livecoding on the BBC" href="http://news.bbc.co.uk/1/hi/technology/8221235.stm" target="_blank">streaming video personality Dave Griffiths</a> teaching an introductory session to the audio-visual livecoding tool, Fluxus.</p>
<p><span><a title="Openlab home" href="http://pawfal.org/openlab">Openlab</a>, the London-based open source art and technology collective, presents an on-going series of in-depth workshops exploring creating and hacking media using free software and tools.  Workshops will include both beginner and advanced instruction in such software as <a title="puredata" href="http://puredata.org" target="_blank">PureData</a>, <a title="processing" href="http://processing.org" target="_blank">Processing</a>, and <a title="supercollider" href="http://www.audiosynth.com/" target="_blank">SuperCollider</a>, as well as using the microcontroller <a title="arduino" href="http://www.arduino.cc" target="_blank">Arduino</a>, Android programming, general sound hardware hacking, and more.  For less than the cost of the cinema, you can gain some valuable skills using free software!</span></p>
<p><strong>~=~=~=~Workshop #5~=~=~=~</strong></p>
<p><strong>When:</strong> Tuesday 22 September, from 6pm-10:30pm</p>
<p><strong>Where:</strong> <span><a title="The Roebuck pub details" href="http://theroebuck.net/" target="_blank">The Roebuck</a> pub (upstairs room), </span><span>50 Great Dover Street, SE1 4YG</span></p>
<p><span> <strong>Nearest transport:</strong> </span><span>5, 133, 343, 21 buses, Borough Tube (Northern line)<br />
About 8 minute walk from London Bridge Station (Northern and Jubilee tube, rail, and bus station: 48, 47, 149 buses)</span><a title="SPACE contact and transport" href="http://www.spacestudios.org.uk/contact/SPACE/" target="_blank"></a></p>
<p><strong>Cost:</strong> £15 for the <strong>entire night</strong>, or per workshop (see below).<br />
How to pay: At the door, or via Paypal to be guaranteed a space (limited to 30 people per workshop).  There will be a few spaces for people who show up on the night.  Please email <strong><a href="mailto:reserve@openlabworkshops.org">reserve@openlabworkshops.org</a></strong> to reserve a space in any workshop.</p>
<p><strong>1) Using Pure:dyne &#8211; A Free Audio and Video Toolkit</strong> with<br />
<strong>Rob Canning and Claude Heiland-Allen</strong> – £10</p>
<p>Rob and Claude introduce you to Pure:dyne, an operating system designed for media artists, providing a complete set of tools for realtime audio and video processing.  Pure:dyne is a live distribution, you don&#8217;t need to install anything. Simply boot your computer using the live CD or USB stick and you&#8217;re ready to start using software such as Pure Data, Supercollider, Icecast, Csound, Fluxus, Processing, Arduino and much much more.  We will provide Pure:dyne on CD and USB stick for purchase or for (free) copying, no experience required.</p>
<p>More info:<br />
Article from <a href="http://createdigitalmusic.com/2006/12/19/puredyne-the-art-music-performance-os-for-pcs-and-intel-macs/">Create Digital Motion</a><br />
<a href="http://code.goto10.org/projects/puredyne/">http://code.goto10.org/projects/puredyne/</a></p>
<p><span><strong>2) Animation and Livecoding through Fluxus </strong>with<strong> Dave Griffiths and Evan Raskob</strong>- £10</span></p>
<p>In this workshop you will find out about the emerging art form of<br />
livecoding and learn how to write simple scripts to create animations in<br />
3D space. You will be introduced to scheme programming language and how<br />
to use it to build shapes and animate them. No previous programming<br />
experience required.</p>
<p>Please install fluxus prior to the workshop, which you can find here:<br />
<a href="http://www.pawfal.org/fluxus/packages/">http://www.pawfal.org/fluxus/packages/</a><br />
(Note: We will bring CDs of Pure:dyne and Fluxus for people)</p>
<p>Windows version not recommended at present due to instability, an<br />
alternative is to use a bootable CD linux distro such as this one:<br />
<a href="https://devel.goto10.org/puredyne">https://devel.goto10.org/puredyne</a></p>
<p>More info: <a href="http://www.pawfal.org/fluxus/">http://www.pawfal.org/fluxus/</a></p>
<p><span> </span></p>
<p><strong>~=~=~=~For More Information~=~=~=~</strong></p>
<p>See our <a href="http://openlabworkshops.org/fall-and-winter-2009-workshops-schedule/">entire Fall / Winter schedule here</a>.</p>
<p>Follow us on twitter: <a href="http://twitter.com/openlabworkshop" target="_blank">http://twitter.com/openlabworkshop</a></p>
<p>You can also keep up with all Openlab events, performances, workshops, etc. on our low-traffic email list: <a rel="nofollow" href="http://lists.pawfal.org/listinfo.cgi/openlab-announce-pawfal.org" target="_blank">http://lists.pawfal.org/listinfo.cgi/openlab-announce-pawfal.org</a></p>
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