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	<title>Openlab Workshops &#187; space studios</title>
	<atom:link href="http://openlabworkshops.org/tag/space-studios/feed/" rel="self" type="application/rss+xml" />
	<link>http://openlabworkshops.org</link>
	<description>In-depth workshops exploring creating and hacking media using free software and tools.</description>
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		<title>Exhibition This Thursday &amp; Friday</title>
		<link>http://openlabworkshops.org/exhibition-this-thursday-friday/</link>
		<comments>http://openlabworkshops.org/exhibition-this-thursday-friday/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 14:54:16 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Real Game Of Life]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[real game of life]]></category>
		<category><![CDATA[space studios]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=281</guid>
		<description><![CDATA[Exhibition This Thursday &#38; Friday @ SPACE 6pm &#8211; 9pm Thurs 13 and Fri 14 October 2011 Openlab Workshops and SPACE Studios invite everyone to an exhibition of the Life Project, an ongoing series of weekly making sessions where we build a digital ecosystem of aftificial creatures.  Part art project, part communal crafting excercise, it [...]]]></description>
			<content:encoded><![CDATA[<h1>Exhibition This Thursday &amp; Friday @ SPACE</h1>
<p><img title="Soldered Creature LED module" src="http://lifeproject.spacestudios.org.uk/wp-content/uploads/led-hands530x200.jpg" alt="" width="530" height="200" /></p>
<p><strong>6pm &#8211; 9pm Thurs 13 and Fri 14 October 2011</strong></p>
<p><strong><img title="Hedgehog-style Creature Prototype" src="http://lifeproject.spacestudios.org.uk/wp-content/uploads/hedgehog-purple530x200.jpg" alt="" width="530" height="200" /></strong></p>
<p>Openlab  Workshops and SPACE Studios invite everyone to an exhibition of the  Life Project, an ongoing series of weekly making sessions where we build  a digital ecosystem of aftificial creatures.  Part art project, part  communal crafting excercise, it could be described as both a conceptual  work of art and a colelction of &#8220;Tamagotchis on steriods.&#8221;  Come see for  youself, talk to the participants, and even participate in future  sessions!</p>
<p><img title="Creature-BuildingGlue530x200" src="http://lifeproject.spacestudios.org.uk/wp-content/uploads/Creature-BuildingGlue530x200.jpg" alt="" width="530" height="200" /><strong></strong></p>
<p><strong>SPACE STUDIOS (in the Medialab)</strong><br />
129—131 MARE STREET<br />
LONDON E8 3RH<br />
020 8525 4330</p>
<p><img title="Knit QR Code" src="http://lifeproject.spacestudios.org.uk/wp-content/uploads/QRKnit530x200.jpg" alt="" width="530" height="200" /></p>
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		<item>
		<title>Real Game of Life: Weeks 1 and 2</title>
		<link>http://openlabworkshops.org/real-game-of-life-weeks-1-and-2/</link>
		<comments>http://openlabworkshops.org/real-game-of-life-weeks-1-and-2/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 20:50:52 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Real Game Of Life]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[real game of life]]></category>
		<category><![CDATA[space studios]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=246</guid>
		<description><![CDATA[This is the first blog entry for the Real Game of Life Project.  Follow our team of talented creatives as we attempt to create digital lifeforms&#8230; Week 1 Evan gave a lecture in cellular automata (via a long wiki page on http://wiki.openlabworkshops.org), generative art, &#8220;biological&#8221; creatures rendered in digital-mechanical form, and went over the original [...]]]></description>
			<content:encoded><![CDATA[<p>This is the first blog entry for the Real Game of Life Project.  Follow our team of talented creatives as we attempt to create digital lifeforms&#8230;</p>
<p><span id="more-246"></span></p>
<p>Week 1 Evan gave a lecture in cellular automata (via a long wiki page on <a href="http://wiki.openlabworkshops.org">http://wiki.openlabworkshops.org</a>), generative art, &#8220;biological&#8221; creatures rendered in digital-mechanical form, and went over the original proposal for the project.  Then, we introduced ourselves to each other and had a getting-to-know-you session which eventually ended in a small session at the local pub, the Cat and Mutton at the top of Broadway Market.  Before that, we expressed our preferences for the 4 &#8220;teams&#8221; we&#8217;d vow loyalty towards over the course of these 8 weeks &#8211; an &#8220;embedded systems&#8221; team responsible for microcrontrollers and hardware, including sensors; a &#8220;design&#8221; team responsible for overall design including sketches, user scenarios, storyboards, etc.; a &#8220;materials&#8221; team composed of hands-on artists with practical experience responsible for the actual physical building of the devices, and choosing the materials to build it out of; and a &#8220;web&#8221; team to take charge of communication with the greater world outside the project team, including coordinating Twitter, the project blog, and .</p>
<p>Week 2 we got down to discussions, via our brand-new forum at <a title="Openlab Workshops Forum" href="http://forums.openlabworkshops.org">http://forums.openlabworkshops.org</a>.  After a brief re-introduction of the project concept, that of &#8220;digital husbandry&#8221; and cellular automata writ large in a physical installation using smart cultures that communicate, love, live, and potentially die, we started working out the details of what we&#8217;d do over the next 7 weeks.</p>
<p>The original plan was to divide up into 3 teams &#8211; design, embedded systems (lets call it &#8220;hardware&#8221; for now) and materials, then have each brainstorm independently, bringing everything together at the end in a mass discussion form different points of view.  What made more sense, as we looked at people&#8217;s strengths and expertise, was to divide up into 2 teams that could tackle the problem from two different (and possibly opposing) perspectives &#8211; a &#8220;conceptual design&#8221; team working on a high conceptual level, working out issues of artistic intention, human interaction, as well as the conceptual relationship between the different parts;  on the other &#8220;side&#8221; sits a more practical-minded hardware-focused team responsible for looking at the problem of communication, interaction, and ecosystems from the view of what is possible with sensors, microcontrollers, and related techniques.</p>
<p>As the facilitator / project manager, I flitted between both groups to get them started and keep discussions on track.  Both teams, start out sprouting a dense forest of ideas and concepts and discussion from our original conceptual seed.</p>
<p>The design team looked carefully at the relationship between the creatures and humans, and between the creatures and their environment.  To sum up from their notes, they first started out simply with &#8220;robots that talk to each other&#8221; and looking at the interaction between them: feeding, sleeping, procreating, being lonely, loving each other, even boredom.  Without care, they die; left to themselves, they cooperate with one another; overstimulated, they grow apathetic and, bored, even to the point of dying.   This follows closely the basic concept of Conway&#8217;s simple cellular automata, his &#8220;Game of Life.&#8221;</p>
<p>A theme arose about anthropology vs. husbandry &#8211; watching these creatures and trying to figure them out from a distance without disturbing them, versus taking a hands-on, directly intentional approach to guiding their evolution.  Captivity versus &#8220;The Wild.&#8221;  Nature versus Nurture.  Ecology or Evolution.  Here is where the discussion entered moral territory, where we could explore our ideas on which one was, for lack of a better term, &#8220;better&#8221; in our minds, and whether or not that was a fair, or even defensible, point of view.   Is it a questions of &#8220;purity&#8221; and &#8220;contamination?&#8221;</p>
<p>&#8220;Please don&#8217;t feed the machine&#8221; writes Elvia in her notes.</p>
<p>&#8220;Robots should communicate with one another foremost and then how the audience interacts with them can be considered the emergent behaviour of the system&#8221; writes Gustavo.</p>
<p>Either way, the &#8220;cellular&#8221; machines could have their own behaviour when people were not around, as well as their own language for communicating with one another.  Soon the creatures would organize themselves into neighborhoods of those nearby, following the age-old urban pattern.</p>
<p>There was some discussion as to whether this light-and-sound-based language would be understandable to humans at all. Either way, the creature would use Twitter and possibly other Internet mediums to broadcast out thoughts and desires whenever they felt necessary.   &#8220;Language as virus&#8221; &#8211; our language or interaction can spread amongst them, and they can contaminate us right back.</p>
<p>The hardware team started on similar conceptual territory, of course wanting to tackle the main issues first, but I gently prodded them towards more of a hardware-design focus as the discussion wound on.  We looked at what sensors were available (and affordable) and what experience we&#8217;d had between the group of us with using them.</p>
<p>We came up with a laundry list of techniques and hardware, some of which would make interesting experiments:</p>
<p>Wireless<br />
Photocells<br />
RFID<br />
Infrared<br />
Twitter<br />
Color sensors<br />
Part of a system<br />
Compass<br />
Tilt switch<br />
Solar powered water pumps<br />
Temp sensors<br />
Capacitive sensors<br />
Microwave motion detector &#8211; how much movement<br />
Sound impact sensor &#8211; clap patterns</p>
<p>vibrating motors for when held<br />
Tricolor LEDs</p>
<p>What&#8217;s more, we expanded on the idea of simple single creatures to look at &#8220;tribes&#8221; and mother/child relationships:</p>
<p>Motherships and babies? Reproduction? Could &#8220;babies&#8221; be sensors? Would &#8220;mothers&#8221; protect them?</p>
<p>Are there tribes that emit different sounds, different colors?</p>
<p>Many questions that will need some discussion/resolution at the next session.</p>
<p>Some tasks for next week:<br />
- Nominate forum moderators<br />
- Customize forum<br />
- Choose WordPress template, install, customize</p>
]]></content:encoded>
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		<title>The Real Game of Life Project</title>
		<link>http://openlabworkshops.org/the-real-game-of-life-project/</link>
		<comments>http://openlabworkshops.org/the-real-game-of-life-project/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 17:40:58 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[call]]></category>
		<category><![CDATA[cellular automata]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[conway]]></category>
		<category><![CDATA[game of life]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[space studios]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=232</guid>
		<description><![CDATA[Openlab Workshops and SPACE Studios are excited to present a new type of collaborative workshop project.  Using pervasive technologies such as RFID, Twitter, Arduino, digital sound, and LED lighting, we will create an ecosystem of little machines that live, grow, reproduce, communicate, and die with one another, based on Conway's classic Game of Life.]]></description>
			<content:encoded><![CDATA[<h2><a href="http://openlabworkshops.org/wp-content/uploads/2011/02/technocrazy.jpg"><img class="alignnone size-full wp-image-238" title="technocrazy" src="http://openlabworkshops.org/wp-content/uploads/2011/02/technocrazy.jpg" alt="" width="800" height="400" /></a></h2>
<h2>Call for Participants!</h2>
<div>
<p>Who: Artists, designers, fabricators, makers, hackers, sculptors, programmers, creative students, with skills to share and a passion for collaboration with other creatives.</p>
<p>Openlab Workshops and SPACE Studios are excited to present a new type of collaborative workshop project.  Under the guidance of Openlab Workshops’ instructors, our team of chosen participants will collaborate on an intricate work of art using all their diverse skills, based on an open brief.   We will provide a reasonable budget for materials and building costs and project space at SPACE Studios.  Participants will have a chance to add their skills to an interactive artwork that, when completed, will be shown at SPACE Studios and then a variety of festivals. On top of that, there is no cost for participating in or applying to this workshop!</p>
<h2>To Apply:</h2>
<div>To apply, please send us a short bio (1 page or less) and a few examples (links, pics, etc) of prior work.  We&#8217;ll use these both to pick participants, and to share with picked participants so they can get an idea of who they&#8217;re collaborating with. If you don&#8217;t have many examples of work, that&#8217;s ok too &#8211; just let us know what skills you have and what you bring to the team!</div>
<h2>Format:</h2>
<p>All participants are required to attend regular sessions at SPACE Studios in Hackney for planning, critiques from guest artists, and group work.  The rest of the time participants will be divided into small teams which work independently, but have access to centralised resources at SPACE Studios.</p>
<p><strong>Schedule:</strong><br />
8 Tuesdays and Wednesdays from April-June:<br />
5th April, 12 April, 19th April, 3rd May, 18th May, 25th May, 1 June, 15th June</p>
<h2>The Brief (in brief):</h2>
<p>Using pervasive technologies such as RFID, Twitter, Arduino, digital sound, and LED lighting, we will create an ecosystem of little machines that live, grow, reproduce, communicate, and die with one another, based on Conway&#8217;s classic Game of Life. Machines will need tending to by humans (&#8220;machine husbandry&#8221;), encouraging an evolutionary process of genetic algorithms embedded in the creatures. If left alone, the creatures will die of neglect and loneliness. By interacting with this small slice of digital ecology in a public exhibition, people can draw their own conclusions about our complex and interdependent relationship between technology and the &#8220;natural&#8221; world.</p>
</div>
]]></content:encoded>
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		<item>
		<title>Making Digital Art in an Analogue World</title>
		<link>http://openlabworkshops.org/making-digital-art-in-an-analogue-world/</link>
		<comments>http://openlabworkshops.org/making-digital-art-in-an-analogue-world/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 15:50:33 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[hackney]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[space studios]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=176</guid>
		<description><![CDATA[A 6 week immersion into making art in a digital age.  Through hands-on workshops, talks, lively discussions, and local gallery and studio trips we explore the current state of digital art and gain some hands-on skills.  We will use free, open source tools such as Processing and Arduino, look into digital color theory, interactive hardware [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://openlabworkshops.org/wp-content/uploads/2010/09/digitalanalogue.png"><img class="alignnone size-full wp-image-187" title="digitalanalogue" src="http://openlabworkshops.org/wp-content/uploads/2010/09/digitalanalogue.png" alt="" width="500" height="255" /></a></p>
<p>A 6 week immersion into making art in a digital age.  Through hands-on  workshops, talks, lively discussions, and local gallery and studio trips  we explore the current state of digital art and gain some hands-on  skills.  We will use free, open source tools such as Processing and  Arduino, look into digital color theory, interactive hardware and sensors, and discuss techniques and ideas, with the goal of creating an interactive work of art by the end.</p>
<p>Schedule: Wednesday nights at <a title="SPACE Studios" href="http://www.spacestudios.org.uk/home" target="_blank">SPACE Studios in Hackney</a> from 7-9PM starting Oct. 13.</p>
<p>Cost: £120 for 6 weeks (does not include materials such as Arduinos)</p>
<p>Please register at: http://digitalartanalogueworld.eventbrite.com or email us.</p>
<p>Concessions available &#8211; please email <a href="mailto:reserve@openlabworkshops.org" target="_blank">reserve@openlabworkshops.org</a> for details.</p>
<p><a href="http://digitalartanalogueworld.eventbrite.com?ref=ebtn" target="_blank"><img src="http://www.eventbrite.com/registerbutton?eid=894983921" border="0" alt="Register for Making Digital Art in an Analogue World in London, United Kingdom  on Eventbrite" /></a></p>
]]></content:encoded>
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		<item>
		<title>3 Workshops for April &#8211; June 2010</title>
		<link>http://openlabworkshops.org/3-workshops-for-april-june-2010/</link>
		<comments>http://openlabworkshops.org/3-workshops-for-april-june-2010/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 09:41:57 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[daniel hirschmann]]></category>
		<category><![CDATA[evan raskob]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[introductory]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[space studios]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=118</guid>
		<description><![CDATA[We&#8217;re happy to announce another Introductory Processing workshops plus two shiny new workshops running at the lovely and well-outfitted SPACE Studios, this April to June: one aimed at creating interactive lighting installations using Arduino, LEDs, and DMX, and another where we explore using Processing to visualize data, learning some techniques of data sorting and visualization [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-117" title="Openlab Workshops spring 2010 logo" src="http://openlabworkshops.org/wp-content/uploads/2010/04/openlabprocessing-chip-logo-bl.jpg" alt="Openlab Workshops spring 2010 logo" width="600" height="150" /></p>
<p>We&#8217;re happy to announce another Introductory Processing workshops plus<span style="font-size: medium;"><strong> two</strong></span> shiny new workshops  running at the lovely and well-outfitted SPACE Studios, this April to  June: one aimed at creating interactive lighting installations using  Arduino, LEDs, and DMX, and another where we explore using Processing to  visualize data, learning some techniques of data sorting and  visualization along the way.</p>
<p><strong><span style="font-size: large;">Interactive  Lighting With Arduino</span></strong></p>
<p>First, we&#8217;re offering a new  workshop from Arduino and interactive design guru Daniel Hirschmann:</p>
<p>With the ubiquity of LED lighting installations, artists and  designers are looking at ways of introducing interactive elements to  light based works.  This class is intended to demonstrate methods and  technologies to interface and create one&#8217;s own responsive light art  works.  Using the open source Arduino as our platform, over the course  of 5 weeks, participants will learn how to use sensor information to  effect their light pieces.  By using various electronic components and  techniques we will demonstrate how to expand the outputs of the Arduino.   We will cover the DMX lighting control standard in depth &#8211; offering  strategies for building responsive lighting systems with off the shelf  DMX controllable fixtures.  By the end of the class, participants will  produce their own interactive lighting project.</p>
<p>Taking place on 4 consecutive Monday nights from 6:30-9:30PM at  SPACE from April 26 to May 17 inclusive, with a final open workshop  session on June 7.  The cost  will be £160, paid upfront, unless you make  other arrangements with us.  The cost includes a custom circuit board  and electronic components necessary for the workshop.<a href="http://wiki.openlabworkshops.org/index.php?title=Interactive_Lighting_with_Arduino"><span style="font-size: smaller;"><br />
</span><span style="font-size: small;">[more  details]</span></a></p>
<h1><span style="font-size: large;">Intermediate Processing:  Visualizing Data</span><span style="font-size: large;"> </span></h1>
<p>Dry as the title may sound, this workshop will be an inspiring tour  of projects using data in art and design, and the techniques behind  them.  Visualizing data is a great way to learn more about Processing  and what&#8217;s possible with software and visuals, because let&#8217;s face it,  most of what we do in the digital world is taking data from one source  (e.g. temperature, twitter messages, the daily length of your toenails)  and converting it to another form (e.g. a bar graph).    In a scant 4 weeks, you will learn:</p>
<ol>
<li> How to use data to create interesting visual imagery</li>
<li> What XML is and why it is useful</li>
<li> How to load and save data files (in a variety of formats)</li>
<li> How to represent data as code (object-oriented programming)</li>
<li> Basic math skills for dealing with data (mean, mode, median,  etc)</li>
</ol>
<p>Taking place on 3 consecutive Thursday nights from 7:15-9:15PM at SPACE  from April 29 to May 20.  For those who have taken the introductory  Processing course, or with basic exposure to programming (loops,  variables, arrays).  You will need  to bring a laptop, preferably with Processing installed (free  download).   The cost  will be £75, paid upfront, unless you make  other arrangements with us.</p>
<p><strong><span style="font-size: large;">Introductory  Processing for Everyone</span></strong></p>
<p>The course itself will be a relaxed but project-focused introduction  to Processing and interactive art and design in general.  We will spend  the bulk of the first three sessions on basic methods of working with  code, general workflow, and feeling your way around the Processing  environment, along the way building some small projects and gaining  inspiration from art, design, and technologies  such as Wii remotes, RFID, OSC, video, and more.  The material is  flexible, based on the  needs and wishes of the people attending.</p>
<p>Taking place on 5 consecutive Thursday nights from 7:15 &#8211; 9:15PM at  SPACE from May 27 until June 24.</p>
<p>This will be a small workshop,  so please reserve soon!   The cost  will be £125 for the entire 5-week course, paid upfront, unless you make  other arrangements with us.</p>
<p><strong><span style="font-size: large;">Finally&#8230;</span></strong></p>
<p>Please email  <a href="mailto:reserve@openlabworkshops.org">reserve@openlabworkshops.org</a> to reserve spot in any workshop!</p>
<p>All workshops take place at SPACE Studios, in Hackney, at 129 – 131 Mare  St, Hackney E8 3RH</p>
<p><span> <strong>Nearest transport:</strong> London Fields (5 mins by rail from Liverpool St.), </span><span>Bethnal Green (tube), </span><span>various buses – please see </span><a title="SPACE contact  and transport" href="http://www.spacestudios.org.uk/contact/SPACE/" target="_blank">http://www.spacestudios.org.uk/contact/SPACE/</a> for full details<a title="SPACE contact  and transport" href="http://www.spacestudios.org.uk/contact/SPACE/" target="_blank"><br />
</a></p>
<p><strong> </strong></p>
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		<title>Workshop: Space Studios 17 Sept 2009</title>
		<link>http://openlabworkshops.org/workshop-space-studios-17-sept-2009/</link>
		<comments>http://openlabworkshops.org/workshop-space-studios-17-sept-2009/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 18:41:39 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[evan raskob]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[jake rayson]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[space studios]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=8</guid>
		<description><![CDATA[Markup for Mortals: HTML and Web Design with Jake Rayson - £8
For beginners who are interested in learning more about making web pages but not very techie.

2) Processing for Visual Artists: Sonic Visuals with Evan Raskob - £8
Looking at the Minim library and how to make visuals that respond to sound.]]></description>
			<content:encoded><![CDATA[<p><span> <a title="Openlab home" href="http://pawfal.org/openlab">Openlab</a>, the London-based open source art and technology collective, presents an on-going series of in-depth workshops exploring creating and hacking media using free software and tools.  Workshops will include both beginner and advanced instruction in such software as <a title="puredata" href="http://puredata.org" target="_blank">PureData</a>, <a title="processing" href="http://processing.org" target="_blank">Processing</a>, and <a title="supercollider" href="http://www.audiosynth.com/" target="_blank">SuperCollider</a>, as well as using the microcontroller <a title="arduino" href="http://www.arduino.cc" target="_blank">Arduino</a>, Android programming, general sound hardware hacking, and more.  For less than the cost of the cinema, you can gain some valuable skills using free software!</span></p>
<p><strong>~=~=~=~Workshop #4~=~=~=~</strong></p>
<p><strong>When:</strong> Thursday 17 September, from 6pm-10:30pm</p>
<p><strong>Where:</strong> <span>Space Studios, </span>129 &#8211; 131 Mare St, Hackney E8 3RH</p>
<p><span> <strong>Nearest transport:</strong> Bethnal Green (tube), London Fields (Overground), Buses &#8211; see </span><a title="SPACE contact and transport" href="http://www.spacestudios.org.uk/contact/SPACE/" target="_blank">http://www.spacestudios.org.uk/contact/SPACE/</a></p>
<p><strong>Cost:</strong> £12 for the <strong>entire night</strong>, or per workshop (see below).<br />
How to pay: At the door, or via Paypal to be guaranteed a space (limited to 30 people per workshop).  Please email <strong><a href="mailto:reserve@openlabworkshops.org">reserve@openlabworkshops.org</a></strong> to reserve a space in any workshop.</p>
<p><strong>1) Markup for Mortals: HTML and Web Design</strong> with<br />
<strong>Jake Rayson</strong> – £8</p>
<p>For beginners who are interested in learning about <em>how</em> to write content for blogs and web sites but who aren&#8217;t very techie. Understand what makes a web page by using the easy-to-learn and easy-to-read <a href="http://en.wikipedia.org/wiki/Markdown">Markdown</a> markup language. If you can write an email, then you can write <a href="http://en.wikipedia.org/wiki/HTML">HTML</a>!</p>
<p><span><strong>2)</strong> <strong>Processing for Visual Artists: Sonic Visuals </strong>with<strong> Evan Raskob</strong> &#8211; £8<br />
For beginners to intermediates with basic experience using Processing or Java.  In this session we look at the Minim library and how to make visuals that respond to sound.  The session will <span style="text-decoration: line-through;">cover installing a Processing library</span> (Minim comes with Processing!), a quick overview of Minim, what the heck is an FFT, and various techniques that pixelist <a title="PixelPusher" href="http://pixelist.info" target="_blank">PixelPusher</a> uses to make things flash on screen to various types of music &amp; noise.</span></p>
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<p><strong>~=~=~=~For More Information~=~=~=~</strong></p>
<p>See our <a href="../fall-and-winter-2009-workshops-schedule/">entire Fall / Winter schedule here</a>.</p>
<p>Follow us on twitter: <a href="http://twitter.com/openlabworkshop" target="_blank">http://twitter.com/openlabworkshop</a></p>
<p>You can also keep up with all Openlab events, performances, workshops, etc. on our low-traffic email list: <a rel="nofollow" href="http://lists.pawfal.org/listinfo.cgi/openlab-announce-pawfal.org" target="_blank">http://lists.pawfal.org/listinfo.cgi/openlab-announce-pawfal.org</a></p>
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