Posts tagged: space studios

Exhibition This Thursday & Friday

By , 12 October 2011 2:54 pm

Exhibition This Thursday & Friday @ SPACE

6pm – 9pm Thurs 13 and Fri 14 October 2011

Openlab Workshops and SPACE Studios invite everyone to an exhibition of the Life Project, an ongoing series of weekly making sessions where we build a digital ecosystem of aftificial creatures.  Part art project, part communal crafting excercise, it could be described as both a conceptual work of art and a colelction of “Tamagotchis on steriods.”  Come see for youself, talk to the participants, and even participate in future sessions!

SPACE STUDIOS (in the Medialab)
129—131 MARE STREET
LONDON E8 3RH
020 8525 4330

Real Game of Life: Weeks 1 and 2

By , 17 April 2011 8:50 pm

This is the first blog entry for the Real Game of Life Project.  Follow our team of talented creatives as we attempt to create digital lifeforms…

Continue reading 'Real Game of Life: Weeks 1 and 2'»

The Real Game of Life Project

By , 23 February 2011 5:40 pm

Call for Participants!

Who: Artists, designers, fabricators, makers, hackers, sculptors, programmers, creative students, with skills to share and a passion for collaboration with other creatives.

Openlab Workshops and SPACE Studios are excited to present a new type of collaborative workshop project.  Under the guidance of Openlab Workshops’ instructors, our team of chosen participants will collaborate on an intricate work of art using all their diverse skills, based on an open brief.   We will provide a reasonable budget for materials and building costs and project space at SPACE Studios.  Participants will have a chance to add their skills to an interactive artwork that, when completed, will be shown at SPACE Studios and then a variety of festivals. On top of that, there is no cost for participating in or applying to this workshop!

To Apply:

To apply, please send us a short bio (1 page or less) and a few examples (links, pics, etc) of prior work.  We’ll use these both to pick participants, and to share with picked participants so they can get an idea of who they’re collaborating with. If you don’t have many examples of work, that’s ok too – just let us know what skills you have and what you bring to the team!

Format:

All participants are required to attend regular sessions at SPACE Studios in Hackney for planning, critiques from guest artists, and group work.  The rest of the time participants will be divided into small teams which work independently, but have access to centralised resources at SPACE Studios.

Schedule:
8 Tuesdays and Wednesdays from April-June:
5th April, 12 April, 19th April, 3rd May, 18th May, 25th May, 1 June, 15th June

The Brief (in brief):

Using pervasive technologies such as RFID, Twitter, Arduino, digital sound, and LED lighting, we will create an ecosystem of little machines that live, grow, reproduce, communicate, and die with one another, based on Conway’s classic Game of Life. Machines will need tending to by humans (“machine husbandry”), encouraging an evolutionary process of genetic algorithms embedded in the creatures. If left alone, the creatures will die of neglect and loneliness. By interacting with this small slice of digital ecology in a public exhibition, people can draw their own conclusions about our complex and interdependent relationship between technology and the “natural” world.

Making Digital Art in an Analogue World

By , 23 September 2010 3:50 pm

A 6 week immersion into making art in a digital age.  Through hands-on workshops, talks, lively discussions, and local gallery and studio trips we explore the current state of digital art and gain some hands-on skills.  We will use free, open source tools such as Processing and Arduino, look into digital color theory, interactive hardware and sensors, and discuss techniques and ideas, with the goal of creating an interactive work of art by the end.

Schedule: Wednesday nights at SPACE Studios in Hackney from 7-9PM starting Oct. 13.

Cost: £120 for 6 weeks (does not include materials such as Arduinos)

Please register at: http://digitalartanalogueworld.eventbrite.com or email us.

Concessions available – please email reserve@openlabworkshops.org for details.

Register for Making Digital Art in an Analogue World in London, United Kingdom  on Eventbrite

3 Workshops for April – June 2010

By , 14 April 2010 9:41 am

Openlab Workshops spring 2010 logo

We’re happy to announce another Introductory Processing workshops plus two shiny new workshops running at the lovely and well-outfitted SPACE Studios, this April to June: one aimed at creating interactive lighting installations using Arduino, LEDs, and DMX, and another where we explore using Processing to visualize data, learning some techniques of data sorting and visualization along the way.

Interactive Lighting With Arduino

First, we’re offering a new workshop from Arduino and interactive design guru Daniel Hirschmann:

With the ubiquity of LED lighting installations, artists and designers are looking at ways of introducing interactive elements to light based works. This class is intended to demonstrate methods and technologies to interface and create one’s own responsive light art works. Using the open source Arduino as our platform, over the course of 5 weeks, participants will learn how to use sensor information to effect their light pieces. By using various electronic components and techniques we will demonstrate how to expand the outputs of the Arduino. We will cover the DMX lighting control standard in depth – offering strategies for building responsive lighting systems with off the shelf DMX controllable fixtures. By the end of the class, participants will produce their own interactive lighting project.

Taking place on 4 consecutive Monday nights from 6:30-9:30PM at SPACE from April 26 to May 17 inclusive, with a final open workshop session on June 7.  The cost will be £160, paid upfront, unless you make other arrangements with us.  The cost includes a custom circuit board and electronic components necessary for the workshop.
[more details]

Intermediate Processing: Visualizing Data

Dry as the title may sound, this workshop will be an inspiring tour of projects using data in art and design, and the techniques behind them.  Visualizing data is a great way to learn more about Processing and what’s possible with software and visuals, because let’s face it, most of what we do in the digital world is taking data from one source (e.g. temperature, twitter messages, the daily length of your toenails) and converting it to another form (e.g. a bar graph).  In a scant 4 weeks, you will learn:

  1. How to use data to create interesting visual imagery
  2. What XML is and why it is useful
  3. How to load and save data files (in a variety of formats)
  4. How to represent data as code (object-oriented programming)
  5. Basic math skills for dealing with data (mean, mode, median, etc)

Taking place on 3 consecutive Thursday nights from 7:15-9:15PM at SPACE from April 29 to May 20.  For those who have taken the introductory Processing course, or with basic exposure to programming (loops, variables, arrays).  You will need to bring a laptop, preferably with Processing installed (free download).   The cost will be £75, paid upfront, unless you make other arrangements with us.

Introductory Processing for Everyone

The course itself will be a relaxed but project-focused introduction to Processing and interactive art and design in general.  We will spend the bulk of the first three sessions on basic methods of working with code, general workflow, and feeling your way around the Processing environment, along the way building some small projects and gaining inspiration from art, design, and technologies such as Wii remotes, RFID, OSC, video, and more.  The material is flexible, based on the needs and wishes of the people attending.

Taking place on 5 consecutive Thursday nights from 7:15 – 9:15PM at SPACE from May 27 until June 24.

This will be a small workshop, so please reserve soon!   The cost will be £125 for the entire 5-week course, paid upfront, unless you make other arrangements with us.

Finally…

Please email reserve@openlabworkshops.org to reserve spot in any workshop!

All workshops take place at SPACE Studios, in Hackney, at 129 – 131 Mare St, Hackney E8 3RH

Nearest transport: London Fields (5 mins by rail from Liverpool St.), Bethnal Green (tube), various buses – please see http://www.spacestudios.org.uk/contact/SPACE/ for full details

Workshop: Space Studios 17 Sept 2009

By , 27 August 2009 6:41 pm

Openlab, the London-based open source art and technology collective, presents an on-going series of in-depth workshops exploring creating and hacking media using free software and tools.  Workshops will include both beginner and advanced instruction in such software as PureData, Processing, and SuperCollider, as well as using the microcontroller Arduino, Android programming, general sound hardware hacking, and more.  For less than the cost of the cinema, you can gain some valuable skills using free software!

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When: Thursday 17 September, from 6pm-10:30pm

Where: Space Studios, 129 – 131 Mare St, Hackney E8 3RH

Nearest transport: Bethnal Green (tube), London Fields (Overground), Buses – see http://www.spacestudios.org.uk/contact/SPACE/

Cost: £12 for the entire night, or per workshop (see below).
How to pay: At the door, or via Paypal to be guaranteed a space (limited to 30 people per workshop).  Please email reserve@openlabworkshops.org to reserve a space in any workshop.

1) Markup for Mortals: HTML and Web Design with
Jake Rayson – £8

For beginners who are interested in learning about how to write content for blogs and web sites but who aren’t very techie. Understand what makes a web page by using the easy-to-learn and easy-to-read Markdown markup language. If you can write an email, then you can write HTML!

2) Processing for Visual Artists: Sonic Visuals with Evan Raskob – £8
For beginners to intermediates with basic experience using Processing or Java.  In this session we look at the Minim library and how to make visuals that respond to sound.  The session will cover installing a Processing library (Minim comes with Processing!), a quick overview of Minim, what the heck is an FFT, and various techniques that pixelist PixelPusher uses to make things flash on screen to various types of music & noise.


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See our entire Fall / Winter schedule here.

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You can also keep up with all Openlab events, performances, workshops, etc. on our low-traffic email list: http://lists.pawfal.org/listinfo.cgi/openlab-announce-pawfal.org

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