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	<title>Openlab Workshops &#187; Blog</title>
	<atom:link href="http://openlabworkshops.org/category/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://openlabworkshops.org</link>
	<description>In-depth workshops exploring creating and hacking media using free software and tools.</description>
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		<title>Kinect and Processing Super Heroes Built!</title>
		<link>http://openlabworkshops.org/kinect-and-processing-super-heroes-built/</link>
		<comments>http://openlabworkshops.org/kinect-and-processing-super-heroes-built/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 11:17:57 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=287</guid>
		<description><![CDATA[Everyone had a great time at the recent Build Your Own Superhero workshop co-organized and run with Becky and Adam of Codasign. Over 3 nights (2.5hrs each), fueled by a tasty spread of sliced Italian and French meats, olives, hummus, and the all-important beer and coffee, 4 teams of participants hacked our example code into 4 [...]]]></description>
			<content:encoded><![CDATA[<p>Everyone had a great time at the recent Build Your Own Superhero workshop co-organized and run with Becky and Adam of <a title="Codasign" href="http://codasign.com" target="_blank">Codasign</a>.</p>
<p><a title="Becky drives the psychedelic rectangular dancer  by da mad pixelist, on Flickr" href="http://www.flickr.com/photos/madpixelist/6279224361/"><img src="http://farm7.static.flickr.com/6233/6279224361_3a03cc5c5f.jpg" alt="Becky drives the psychedelic rectangular dancer " width="500" height="375" /></a></p>
<p>Over 3 nights (2.5hrs each), fueled by a tasty spread of sliced Italian and French meats, olives, hummus, and the all-important beer and coffee, 4 teams of participants hacked our example code into 4 very different &#8220;superheros.&#8221;</p>
<p><span id="more-287"></span></p>
<p>Jesson Yip and and Nicola Plant created Laura Croft (with Rainbow Shooting Crotch<sup>TM</sup>) and MegaMan (complete with a working version of his particle weapon).  Hats off to Jesson for illustrating the characters himself:</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="360" src="http://www.youtube.com/embed/j9rypYq4Cvc" frameborder="0" allowFullScreen="true"> </iframe></p>
<p>Dan and Pollie created &#8220;Super-Bach,&#8221; a hopped-up version of the venerable composer in digital puppet form, Danny and Stewart pieced together &#8220;Batfink&#8221; complete with real head (a superimposed live video feed of the participant&#8217;s face):</p>
<p><a title="Evan as &quot;Batfink&quot; by da mad pixelist, on Flickr" href="http://www.flickr.com/photos/madpixelist/6279224749/"><img src="http://farm7.static.flickr.com/6058/6279224749_4a7fbfca9c.jpg" alt="Evan as &quot;Batfink&quot;" width="500" height="375" /></a></p>
<p>Lori Ho hacked a Harry Potter puppet:</p>
<p><a title="Lori works on Harry Potter by da mad pixelist, on Flickr" href="http://www.flickr.com/photos/madpixelist/6279764602/"><img src="http://farm7.static.flickr.com/6048/6279764602_8e9a112f40.jpg" alt="Lori works on Harry Potter" width="500" height="313" /></a></p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="360" src="http://www.youtube.com/embed/7AAhS9Ylce8" frameborder="0" allowFullScreen="true"> </iframe></p>
<p>&nbsp;</p>
<p>As always, you can find our workshop materials online.  The main materials are at <a title="BYOSH Workshop" href="http://learning.codasign.com/index.php?title=Build_Your_Own_Superhero" target="_blank">hosted on Codasign&#8217;s website</a> and the code is in a <a title="Processing and Kinect code on Github" href="https://github.com/pixelpusher/BYOSuperHero" target="_blank">github repository</a> (as always, open source).  We&#8217;re going to do this workshop again at the Kinetica Festival in February, hope to see you there!</p>
<p><a title="BYOSH photos" href="http://www.flickr.com/photos/madpixelist/6279224361/in/set-72157627849648739/">More photos of the workshop can be found here.</a></p>
<p>&nbsp;</p>
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		<item>
		<title>Exhibition This Thursday &amp; Friday</title>
		<link>http://openlabworkshops.org/exhibition-this-thursday-friday/</link>
		<comments>http://openlabworkshops.org/exhibition-this-thursday-friday/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 14:54:16 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Real Game Of Life]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[real game of life]]></category>
		<category><![CDATA[space studios]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=281</guid>
		<description><![CDATA[Exhibition This Thursday &#38; Friday @ SPACE 6pm &#8211; 9pm Thurs 13 and Fri 14 October 2011 Openlab Workshops and SPACE Studios invite everyone to an exhibition of the Life Project, an ongoing series of weekly making sessions where we build a digital ecosystem of aftificial creatures.  Part art project, part communal crafting excercise, it [...]]]></description>
			<content:encoded><![CDATA[<h1>Exhibition This Thursday &amp; Friday @ SPACE</h1>
<p><img title="Soldered Creature LED module" src="http://lifeproject.spacestudios.org.uk/wp-content/uploads/led-hands530x200.jpg" alt="" width="530" height="200" /></p>
<p><strong>6pm &#8211; 9pm Thurs 13 and Fri 14 October 2011</strong></p>
<p><strong><img title="Hedgehog-style Creature Prototype" src="http://lifeproject.spacestudios.org.uk/wp-content/uploads/hedgehog-purple530x200.jpg" alt="" width="530" height="200" /></strong></p>
<p>Openlab  Workshops and SPACE Studios invite everyone to an exhibition of the  Life Project, an ongoing series of weekly making sessions where we build  a digital ecosystem of aftificial creatures.  Part art project, part  communal crafting excercise, it could be described as both a conceptual  work of art and a colelction of &#8220;Tamagotchis on steriods.&#8221;  Come see for  youself, talk to the participants, and even participate in future  sessions!</p>
<p><img title="Creature-BuildingGlue530x200" src="http://lifeproject.spacestudios.org.uk/wp-content/uploads/Creature-BuildingGlue530x200.jpg" alt="" width="530" height="200" /><strong></strong></p>
<p><strong>SPACE STUDIOS (in the Medialab)</strong><br />
129—131 MARE STREET<br />
LONDON E8 3RH<br />
020 8525 4330</p>
<p><img title="Knit QR Code" src="http://lifeproject.spacestudios.org.uk/wp-content/uploads/QRKnit530x200.jpg" alt="" width="530" height="200" /></p>
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		<item>
		<title>Piksel &#8211; Call for Works</title>
		<link>http://openlabworkshops.org/piksel-call-for-works/</link>
		<comments>http://openlabworkshops.org/piksel-call-for-works/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 16:32:52 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=264</guid>
		<description><![CDATA[The annual open source / free software festival Piksel is open for submissions of workshops, art projects, performances, etc. using free software!]]></description>
			<content:encoded><![CDATA[<p>The<a title="Piksel 2011" href="http://piksel.no/ocs/index.php/piksel/piksel11/schedConf/cfp" target="_blank"> annual open source / free software festival Piksel</a> is open for submissions of workshops, art projects, performances, etc. using free software!</p>
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		<item>
		<title>Life Project Blog</title>
		<link>http://openlabworkshops.org/life-project-blog/</link>
		<comments>http://openlabworkshops.org/life-project-blog/#comments</comments>
		<pubDate>Mon, 30 May 2011 19:47:13 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Real Game Of Life]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=261</guid>
		<description><![CDATA[The Life Project is going strong, and has a nice blog at http://lifeproject.spacestudios.org.uk/ where you can follow the process of the group creating a digital ecosystem of interactive creatures that are designed to challenge our perception of how we live with and respond to technology.  We expect to have some public exhibitions of the project [...]]]></description>
			<content:encoded><![CDATA[<p>The Life Project is going strong, and has a nice blog at <a title="The Life Project" href="http://lifeproject.spacestudios.org.uk/">http://lifeproject.spacestudios.org.uk/</a> where you can follow the process of the group creating a digital ecosystem of interactive creatures that are designed to challenge our perception of how we live with and respond to technology.  We expect to have some public exhibitions of the project in its development stage soon at SPACE Studios!</p>
]]></content:encoded>
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		<item>
		<title>Real Game of Life: Weeks 1 and 2</title>
		<link>http://openlabworkshops.org/real-game-of-life-weeks-1-and-2/</link>
		<comments>http://openlabworkshops.org/real-game-of-life-weeks-1-and-2/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 20:50:52 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Real Game Of Life]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[real game of life]]></category>
		<category><![CDATA[space studios]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=246</guid>
		<description><![CDATA[This is the first blog entry for the Real Game of Life Project.  Follow our team of talented creatives as we attempt to create digital lifeforms&#8230; Week 1 Evan gave a lecture in cellular automata (via a long wiki page on http://wiki.openlabworkshops.org), generative art, &#8220;biological&#8221; creatures rendered in digital-mechanical form, and went over the original [...]]]></description>
			<content:encoded><![CDATA[<p>This is the first blog entry for the Real Game of Life Project.  Follow our team of talented creatives as we attempt to create digital lifeforms&#8230;</p>
<p><span id="more-246"></span></p>
<p>Week 1 Evan gave a lecture in cellular automata (via a long wiki page on <a href="http://wiki.openlabworkshops.org">http://wiki.openlabworkshops.org</a>), generative art, &#8220;biological&#8221; creatures rendered in digital-mechanical form, and went over the original proposal for the project.  Then, we introduced ourselves to each other and had a getting-to-know-you session which eventually ended in a small session at the local pub, the Cat and Mutton at the top of Broadway Market.  Before that, we expressed our preferences for the 4 &#8220;teams&#8221; we&#8217;d vow loyalty towards over the course of these 8 weeks &#8211; an &#8220;embedded systems&#8221; team responsible for microcrontrollers and hardware, including sensors; a &#8220;design&#8221; team responsible for overall design including sketches, user scenarios, storyboards, etc.; a &#8220;materials&#8221; team composed of hands-on artists with practical experience responsible for the actual physical building of the devices, and choosing the materials to build it out of; and a &#8220;web&#8221; team to take charge of communication with the greater world outside the project team, including coordinating Twitter, the project blog, and .</p>
<p>Week 2 we got down to discussions, via our brand-new forum at <a title="Openlab Workshops Forum" href="http://forums.openlabworkshops.org">http://forums.openlabworkshops.org</a>.  After a brief re-introduction of the project concept, that of &#8220;digital husbandry&#8221; and cellular automata writ large in a physical installation using smart cultures that communicate, love, live, and potentially die, we started working out the details of what we&#8217;d do over the next 7 weeks.</p>
<p>The original plan was to divide up into 3 teams &#8211; design, embedded systems (lets call it &#8220;hardware&#8221; for now) and materials, then have each brainstorm independently, bringing everything together at the end in a mass discussion form different points of view.  What made more sense, as we looked at people&#8217;s strengths and expertise, was to divide up into 2 teams that could tackle the problem from two different (and possibly opposing) perspectives &#8211; a &#8220;conceptual design&#8221; team working on a high conceptual level, working out issues of artistic intention, human interaction, as well as the conceptual relationship between the different parts;  on the other &#8220;side&#8221; sits a more practical-minded hardware-focused team responsible for looking at the problem of communication, interaction, and ecosystems from the view of what is possible with sensors, microcontrollers, and related techniques.</p>
<p>As the facilitator / project manager, I flitted between both groups to get them started and keep discussions on track.  Both teams, start out sprouting a dense forest of ideas and concepts and discussion from our original conceptual seed.</p>
<p>The design team looked carefully at the relationship between the creatures and humans, and between the creatures and their environment.  To sum up from their notes, they first started out simply with &#8220;robots that talk to each other&#8221; and looking at the interaction between them: feeding, sleeping, procreating, being lonely, loving each other, even boredom.  Without care, they die; left to themselves, they cooperate with one another; overstimulated, they grow apathetic and, bored, even to the point of dying.   This follows closely the basic concept of Conway&#8217;s simple cellular automata, his &#8220;Game of Life.&#8221;</p>
<p>A theme arose about anthropology vs. husbandry &#8211; watching these creatures and trying to figure them out from a distance without disturbing them, versus taking a hands-on, directly intentional approach to guiding their evolution.  Captivity versus &#8220;The Wild.&#8221;  Nature versus Nurture.  Ecology or Evolution.  Here is where the discussion entered moral territory, where we could explore our ideas on which one was, for lack of a better term, &#8220;better&#8221; in our minds, and whether or not that was a fair, or even defensible, point of view.   Is it a questions of &#8220;purity&#8221; and &#8220;contamination?&#8221;</p>
<p>&#8220;Please don&#8217;t feed the machine&#8221; writes Elvia in her notes.</p>
<p>&#8220;Robots should communicate with one another foremost and then how the audience interacts with them can be considered the emergent behaviour of the system&#8221; writes Gustavo.</p>
<p>Either way, the &#8220;cellular&#8221; machines could have their own behaviour when people were not around, as well as their own language for communicating with one another.  Soon the creatures would organize themselves into neighborhoods of those nearby, following the age-old urban pattern.</p>
<p>There was some discussion as to whether this light-and-sound-based language would be understandable to humans at all. Either way, the creature would use Twitter and possibly other Internet mediums to broadcast out thoughts and desires whenever they felt necessary.   &#8220;Language as virus&#8221; &#8211; our language or interaction can spread amongst them, and they can contaminate us right back.</p>
<p>The hardware team started on similar conceptual territory, of course wanting to tackle the main issues first, but I gently prodded them towards more of a hardware-design focus as the discussion wound on.  We looked at what sensors were available (and affordable) and what experience we&#8217;d had between the group of us with using them.</p>
<p>We came up with a laundry list of techniques and hardware, some of which would make interesting experiments:</p>
<p>Wireless<br />
Photocells<br />
RFID<br />
Infrared<br />
Twitter<br />
Color sensors<br />
Part of a system<br />
Compass<br />
Tilt switch<br />
Solar powered water pumps<br />
Temp sensors<br />
Capacitive sensors<br />
Microwave motion detector &#8211; how much movement<br />
Sound impact sensor &#8211; clap patterns</p>
<p>vibrating motors for when held<br />
Tricolor LEDs</p>
<p>What&#8217;s more, we expanded on the idea of simple single creatures to look at &#8220;tribes&#8221; and mother/child relationships:</p>
<p>Motherships and babies? Reproduction? Could &#8220;babies&#8221; be sensors? Would &#8220;mothers&#8221; protect them?</p>
<p>Are there tribes that emit different sounds, different colors?</p>
<p>Many questions that will need some discussion/resolution at the next session.</p>
<p>Some tasks for next week:<br />
- Nominate forum moderators<br />
- Customize forum<br />
- Choose WordPress template, install, customize</p>
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		<title>DIY Synth at School of Everything</title>
		<link>http://openlabworkshops.org/diy-synth-at-school-of-everything/</link>
		<comments>http://openlabworkshops.org/diy-synth-at-school-of-everything/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 19:43:53 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/diy-synth-at-school-of-everything/</guid>
		<description><![CDATA[DIY Synth at School of Everything, a set on Flickr. Evan did a the &#8220;Silky Sounds of Circuitry&#8221; workshop at The School of Everything&#8217;s HQ in Bethnal Green, and we made a wicked amount of synthtastic noise, including some 2-player synths (video included!)]]></description>
			<content:encoded><![CDATA[<div style="padding: 0; overflow: hidden; margin: 0; width: 500px;"><a href="http://www.flickr.com/photos/madpixelist/5627950401/in/set-72157626393453519/" title="IMG_4086" style="text-decoration: none;"><img src="http://farm6.static.flickr.com/5230/5627950401_572caa5915_s.jpg" alt="IMG_4086" style="padding: 0 10px 10px 0; width: 75px; height: 75px; float: left;"/></a><a href="http://www.flickr.com/photos/madpixelist/5628534722/in/set-72157626393453519/" title="IMG_4087" style="text-decoration: none;"><img src="http://farm6.static.flickr.com/5141/5628534722_5964c87f26_s.jpg" alt="IMG_4087" style="padding: 0 10px 10px 0; width: 75px; height: 75px; float: left;"/></a><a href="http://www.flickr.com/photos/madpixelist/5628535314/in/set-72157626393453519/" title="IMG_4088" style="text-decoration: none;"><img src="http://farm6.static.flickr.com/5185/5628535314_656be2227d_s.jpg" alt="IMG_4088" style="padding: 0 10px 10px 0; width: 75px; height: 75px; float: left;"/></a><a href="http://www.flickr.com/photos/madpixelist/5628536140/in/set-72157626393453519/" title="IMG_4089" style="text-decoration: none;"><img src="http://farm6.static.flickr.com/5230/5628536140_4101ffc7cd_s.jpg" alt="IMG_4089" style="padding: 0 10px 10px 0; width: 75px; height: 75px; float: left;"/></a><a href="http://www.flickr.com/photos/madpixelist/5628536984/in/set-72157626393453519/" title="IMG_4090" style="text-decoration: none;"><img src="http://farm6.static.flickr.com/5150/5628536984_d4c579ecd4_s.jpg" alt="IMG_4090" style="padding: 0 10px 10px 0; width: 75px; height: 75px; float: left;"/></a><a href="http://www.flickr.com/photos/madpixelist/5628537764/in/set-72157626393453519/" title="IMG_4091" style="text-decoration: none;"><img src="http://farm6.static.flickr.com/5109/5628537764_e2c7e81521_s.jpg" alt="IMG_4091" style="padding: 0 0 10px 0; width: 75px; height: 75px; float: left;"/></a><br clear="all" /></div>
<div style="font-size: 0.8em; margin-top: 0px; margin-bottom: 5px">
<p><a href="http://www.flickr.com/photos/madpixelist/sets/72157626393453519/">DIY Synth at School of Everything</a>, a set on Flickr.</p>
</div>
<p>Evan did a the &#8220;Silky Sounds of Circuitry&#8221; workshop at The School of Everything&#8217;s HQ in Bethnal Green, and we made a wicked amount of synthtastic noise, including some 2-player synths (video included!) </p>
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		<item>
		<title>Experts Surgery at Kinetica 2011</title>
		<link>http://openlabworkshops.org/experts-surgery-at-kinetica-2011/</link>
		<comments>http://openlabworkshops.org/experts-surgery-at-kinetica-2011/#comments</comments>
		<pubDate>Sun, 23 Jan 2011 21:38:02 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[experts]]></category>
		<category><![CDATA[kinetica]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=218</guid>
		<description><![CDATA[We&#8217;re now taking entries for a special event at the Kinetica Art Fair 2011: we&#8217;ve gathered together a hand-picked panel of interactive art and design experts in a cross between X Factor and group therapy, to present: Experts&#8217; Surgery (Saturday Night Event) Do you have an idea for an interactive art project, but need some [...]]]></description>
			<content:encoded><![CDATA[<div><img class="alignnone size-full wp-image-223" title="workshop-painted" src="http://openlabworkshops.org/wp-content/uploads/2011/01/workshop-painted.jpg" alt="" width="600" height="300" /></div>
<div>We&#8217;re now taking entries for a special event at the Kinetica Art Fair 2011: we&#8217;ve gathered together a hand-picked panel of interactive art and design experts in a cross between <strong>X Factor </strong>and group therapy, to present:</div>
<div><strong>Experts&#8217; Surgery (Saturday Night Event)</strong></div>
<div>Do you have an idea for an interactive art project, but need some guidance as to how to pull it off? Are you immobilised by all of the options and technical possibilities? Propose a project to us for a chance to participate in a very small group session with our panel of top interactive artists. We pick a selection of the best proposals and invite their authors to come present their projects to our experts for some personal assistance.</div>
<div><strong>Cost:</strong> £10 entry fee to submit a proposal, free to watch the event.</div>
<div>To enter, please write a short description (no more than 250 words) of your project, and send that along with your name(s) and a brief biography for each participant/organisation to reserve@openlabworkshops.org, and we&#8217;ll send you payment instructions. We accept Paypal and direct bank transfers.</div>
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		<item>
		<title>January-March 2011 Schedule</title>
		<link>http://openlabworkshops.org/january-march-2011-schedule/</link>
		<comments>http://openlabworkshops.org/january-march-2011-schedule/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 16:47:19 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[daniel hirschmann]]></category>
		<category><![CDATA[evan raskob]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[olivier ruellet]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=199</guid>
		<description><![CDATA[UPDATE: We&#8217;re very sorry but due to the untimely death this week of Olivier Ruellet from a deadly flu virus we are canceling the Processing 3D Workshop.  Our hearts are with Olivier and his many friends and family, his energy and passion for art, coding, and life will be sorely missed by all of us in London [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ff0000;">UPDATE: We&#8217;re very sorry but due to the untimely death this week of Olivier Ruellet from a deadly flu virus we are canceling the Processing 3D Workshop.  Our hearts are with Olivier and his many friends and family, his energy and passion for art, coding, and life will be sorely missed by all of us in London and well beyond.</span></p>
<p>We&#8217;re very pleased to announce our new schedule of workshops for early 2011!  For starters, we&#8217;re offering three multi-week workshops on the ever-popular topic of <strong>Interactive Lighting</strong>, a new foray into <strong>3D Animation</strong>, and an update on the classic introduction to <strong>Processing &amp; Arduino.</strong> All workshops will take place form 7-9:30PM at <a href="http://spacestudios.org.uk">SPACE STUDIOS</a>, 129—131 Mare Street, London E8 3RH.  More details and a payment like is below, or if you&#8217;d like more information, would like a concession rate, or would rther pay via bank transfer or some other method, please email us at <a href="mailto:reserve@openlabworkshops.org">reserve@openlabworkshops.org</a>.</p>
<p>Also, we&#8217;ll soon be announcing a weekend of workshops at London&#8217;s premiere digital art fair, the <a title="Kinetica Art Fair" href="http://http://www.kinetica-artfair.com/" target="_blank">Kinetica Art Fair</a>, coming up February 4-6, 2011! Keep up to date with us via the email list (link above) , <a href="http://twitter.com/openlabworkshop">Twitter feed</a>, or right here on the blog.</p>
<h3>Workshops for January to March 2011:</h3>
<p><strong>1) </strong><span style="color: #ff0000;"><strong>SOLD OUT! </strong></span><strong>Make your own Interactive Lighting Artwork</strong> with Daniel Hirschmann (using Arduino and DMX).</p>
<p><em>Hands-on strategies for controlling lighting in art, architecture, and beyond.<br />
</em><br />
There has been an explosion of LED lighting installations and interactive technologies in the art world recently. This is inspiring artists and designers to use interactive elements in their own light-based works. If you’re equally inspired, this course is for you.</p>
<p>By demonstrating methods and technologies for using existing interactive systems, this course will help you create your own responsive light art works. Using the open source Arduino as our platform, we will:</p>
<ul>
<li> Cover the DMX lighting control standard in depth</li>
<li> Offer strategies for building responsive lighting systems</li>
<li> Use off-the-shelf controllable DMX fixtures</li>
<li> Explore a variety of sensors</li>
</ul>
<p>By the end of the course, you will produce your own interactive lighting project.</p>
<p><em>Level:</em> Mixed beginner. Very basic familiarity with any kind of programming is recommended.<em><br />
Cost: </em>£165 (includes most required equipment)<em><br />
Schedule:</em> 5 x 2.5 hr sessions on <strong>Wednesdays</strong> starting January 19th, with a one-week break for Kinetica</p>
<p><strong>2) <span style="color: #ff0000;">CANCELED &#8211; </span>3D Animation using Processing</strong> with Olivier Ruellet and Evan Raskob<em> </em></p>
<p><em>The basic concepts and techniques of 3D animation, presented in Processing.<br />
</em></p>
<p>This course is for people wishing to push their animation practice using free, open source software.  During the course, we will:</p>
<ul>
<li> Cover the practical aspects of handling 3D data and transformations</li>
<li> Explore procedural methods of animation</li>
<li> Get to grips with 3D-related concepts and methods (3D coordinates, cameras, lights, shapes, movement)</li>
<li> Apply all of this to a project of your choice</li>
</ul>
<p><em>Level:</em> Intermediate. Basic experience of Processing necessary.<br />
<em> Cost:</em> £85<br />
<em>Schedule:</em> 4  x 2.5 hrs sessions on Tuesdays starting February 8th</p>
<p><strong>3) <span style="color: #ff0000;">SOLD OUT! </span>Introduction to Processing and Arduino</strong> with Evan Raskob (<a href="http://wiki.openlabworkshops.org/index.php?title=Processing_and_Arduino_4_Week">more info &amp; schedule</a>)<em> </em></p>
<p><em>Hands-on starter kit for anyone interested in interactive art</em></p>
<p>This course is for complete beginners who have an interest in the possibilities of interactive art. We will introduce how to create interactive art using both computers (screens and projection) and hardware (sensors, motors, servos, LEDs).</p>
<p>We will use the free, open source software Processing for computer graphics, the open source hardware platform Arduino and the Firmata library to create our own physical devices that control light, sound, and video.  By the end of the course, the goal is to create a device that interacts with the physical world.</p>
<p><em>Level:</em> Beginner. No experience necessary.<br />
<em>Cost:</em> £85<br />
<em>Schedule:</em> 4 x 2.5 hrs sessions on Tuesdays starting March 1st<br />
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<h3>Paying Online</h3>
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<input name="hosted_button_id" type="hidden" value="VD5QZCT5PB4Y4" />To pay via Paypal, please select one or more workshops and click the link below.  You will be directed to pay FLKR LTD.  We are happy to provide you an invoice, if you ask.</p>
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		<title>Call for One Button Challengers</title>
		<link>http://openlabworkshops.org/call-for-one-button-challengers/</link>
		<comments>http://openlabworkshops.org/call-for-one-button-challengers/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 09:56:21 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[one_button_challenge]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=192</guid>
		<description><![CDATA[The One Button Challenge exhibition comes to London! What kind of device can you make that works off a single button? We are looking for devices that explore the depths of this always useful, sometimes obsessive, sometimes frustratingly opaque, completely ubiquitous, most minimal of interactive Inputs, the lowly button. Make a work of art, a Heath Robinson device, [...]]]></description>
			<content:encoded><![CDATA[<h1>The One Button Challenge exhibition comes to London!</h1>
<p>What kind of device can you make that works off a single button?</p>
<p>We are looking for devices that explore the depths of this always useful, sometimes obsessive, sometimes frustratingly opaque, completely ubiquitous, most minimal of interactive Inputs, the lowly button. Make a work of art, a Heath Robinson device, a one button game, a robot &#8211; your only constraint is your imagination (plus being limited to using just a single button as input).</p>
<p><strong> Rules:</strong></p>
<ol>
<li> There must be a physical button for people to press.</li>
<li> Pressing the button must activate the device in some fashion, whether physically, metaphorically, or intellectually</li>
</ol>
<p>Devices will be selected by our panel of expert button jockeys for installation in the One Button Devices exhibition at the Brick Box art space in Brixton Market, London.   The installation will run from November 11th until the 18th, with a public opening party on the 11th. We will select as many devices as can fit in the space, so smaller devices with less intensive and complex setups are preferred.</p>
<p>Please send us a document that describes the concept of your device in less than 300 words, with one or more illustrative diagrams or pictures. Please also send us a technical rider that explains the installation requirements of your device such as space needed, health and safety issues, and any equipment you would need to set it up.</p>
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		<title>Make It Yourself</title>
		<link>http://openlabworkshops.org/make-it-yourself/</link>
		<comments>http://openlabworkshops.org/make-it-yourself/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 16:10:56 +0000</pubDate>
		<dc:creator>evan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[make_it_yourself]]></category>
		<category><![CDATA[manchester]]></category>
		<category><![CDATA[Manchester Art Gallery]]></category>

		<guid isPermaLink="false">http://openlabworkshops.org/?p=148</guid>
		<description><![CDATA[Cybersonica with Openlab Workshops and Manchester Art Gallery present: Make It Yourself http://www.cybersonica.org http://openlabworkshops.org CALL FOR EXISTING WORKS Make It Yourself is an exhibition of inventive Arduino and DIY electronic-circuitry projects to accompany the major solo exhibition Recorders by Rafael Lozano-Hemmer at Manchester Art Gallery between 18 September 2010 and 30 January 2011. A rapidly [...]]]></description>
			<content:encoded><![CDATA[<p><em>Cybersonica with Openlab Workshops and Manchester Art Gallery present:</em></p>
<h3>Make It Yourself</h3>
<p><a href="http://www.cybersonica.org/">http://www.cybersonica.org</a><br />
<a href="../">http://openlabworkshops.org </a></p>
<h3>CALL FOR EXISTING WORKS</h3>
<p>Make It Yourself is an exhibition of inventive Arduino and DIY  electronic-circuitry projects to accompany the major solo exhibition <a href="http://www.manchestergalleries.org/whats-on/exhibitions/index.php?itemID=73">Recorders by Rafael Lozano-Hemmer</a> at Manchester Art Gallery between 18 September 2010 and 30 January 2011.</p>
<p>A rapidly expanding community of people worldwide is taking advantage  of new, cheaper technology and a growing pool of shared knowledge to  make things for themselves &#8211; useful things, clever things, silly things,  unique things. Make It Yourself is a ‘small but perfectly formed’ show  of a handpicked half-dozen of these hand-made devices.</p>
<p>We are now accepting submissions of existing Arduino and DIY  electronic-circuitry projects from artists, hobbyists, hackers, DIY  musicians and anyone interested in making things for themselves wishing  to exhibit their work as part of Make It Yourself.</p>
<p><strong>Please see <a href="http://www.manchestergalleries.org/whats-on/make-it-yourself/">http://www.manchestergalleries.org/whats-on/make-it-yourself/</a> for full details and entry form.</strong></p>
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